Over the river and through the woods
And off we go...

Now isn’t this exciting?

A group of total strangers sets out to help a logging town find a cure for some mysterious illness.
Setting out with nothing more than shopping list from the town’s herbalist the group heads north
towards Darkmoon Vale.

Oh wait… I’m getting ahead of myself aint I…

Ok, so we have a runaway elven mage named Iandol with a hunger for knowledge, a desire for adventure and a total lack of taste in clothing hailing from the land of Kyonin.

Virgil, here’s a human gladiator of few words. He comes from the town of Tymon within the River Kingdoms seeking aid in bringing about the downfall of Razmiran.

Taylur Duridan. Now here’s a unique fellow, from the Hold of Belkzen comes this half-orc cleric of Pharasma. I know, I know… A half-orc cleric of Pharasma… from Belkzen. Don’t worry, the line up gets stranger.

Granny's remedy
Potential cure

Potential cure learned from “Roots and Remedies”
(1) Elderwood moss – from the oldest tree in the woods
(2) Pickled rats tail – (actually a root) get from witch in darkwood veil
(3) 7 Iron bloom mushrooms – (grows in dark areas of high metal content) get from old dwarven forges in the north


The man has spent weeks traveling through the eternal winter of the Crown of the World, down through the wild lands of the Mammoth Lords. Traveling through Ustalav was a bit of a reprise for him, bringing a slight grin to his rugged face…almost reminded him of home…almost.

Crossing Lake Encarthan was simple enough, simply bartering passage on one of the frequent merchant ships bound for Kerse out of Caliphas. From there, the stranger turned his traveling boots ever southward and made for the Five Kings Mountains. Getting across was an adventure in itself but cross it he did to find himself on the edge of Darkmoon Vale.

Looking across the tree tops of the forest below he could sense it, feel it just as suredly as one would feel a gentle breeze. The presence of fate, for ill or not was here. His eyes looked beyond the woods, the sounds of axes striking, of trees falling…. beyond that to a remote, quiet village where children played in the streets while their fathers were hard at work in the lumber camps within the Vale or the lumber yard at the Consortium and their mothers went about the chores of day to day life. He could smell the baking bread, the stew on the fire and….

The man grunted as he adjusted his pack and pulled the hood of his simple cloak over his head before setting off again. His next stop would give him a bit of rest before the long journey continues. His next stop….

Falcons’ Hallow.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.